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The tome reveals itself to be a random skill manual at XL 3, and when the manual is finished, the crate unlocks and gives the player a related artifact. Archaeologists start with a crate and a dusty tome.Reaver is a melee background that starts the game worshipping Vehumet.Venom Mage, Arcane Marksman, and Warper are completely reworked.v1.36.4: Any combination of 2 of (Swamp, Shoals, Snake, Spider) can appear in Lair, instead of (Swamp or Shoals) and (Snake or Spider).v1.36.4: Worker ants can appear in Spider.v1.34.1: Hell branches don't have shafts.v1.30: The Hall of Zot in Zot:5 has a slightly different shape.v1.28.5: Players that reached their max experience level can enter Pandemonium while holding the Orb of Zot.v1.23: Orange crystal statues can appear in Spider.
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v1.20: Some gods will warn the player about doing Elf or Slime at a low XL.This reduces the number of Orc Priests on D:2. v1.20: Early out-of-depth monsters do not spawn with their band.On entering a Pandemonium level, if the player has at least 2 runes, the locations of portals are revealed and the player is notified if the demonic rune is present. v1.18: Portals to Pandemonium levels are redirected to the Abyss by the lords of Pandemonium if the player has reached their max experience level.v1.16: Volcano levels will not contain wizards.v1.13.4: The Lair entrance is on D:7-9 instead of D:7-10.v1.13: Each time you enter the Abyss increases the depth of your next entry.v1.11.5: Orb Guardians can spawn on any level of Zot.v1.9: Hell branches are 2 levels deep and can't be left without their rune.v1.7.3: Out-of-depth monster spawns are changed: centaurs and water moccasins can't appear until D:3, and killer bees can't appear until D:4.v1.6: To compensate for fewer floors, shops are more likely.
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